Monday, 24 March 2014
Saturday, 22 March 2014
House interior images
Below are images of the interior of the in game house showing the hallway and all six rooms. I was planning to do a video walk through but the game play was lagging so I decided not to just for now.
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| Hallway |
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| Room 1 with overturned chair and table |
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| Room 2 with a table, chair and two collectables |
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| Room 3 with a lamp, chest of drawers and another collectable |
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| Room 4 with bloodstained bed and a lamp |
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| Room 5 with bed blocking doorway |
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| Room 6 with an 'operating table' a saw and a blood stained floor |
3Ds Max house
I made one of the main assests of the game using 3Ds Max. This was my first time using this software so hopefully it turned out o.k.
Creation of the house:
Creation of the house:
More updates to come
I will be uploading more content to this blog about the games progress, this will including picture and/ or video content of the game.
Xbox removal
I have decided to remove the Xbox controller and revert back to keyboard and mouse.I have done this because I am constantly changing from a Windows system to a Mac system. Due to the fact that the mapping of the controller changes for each system it results in issues.
Collectable (same for all collectables with different variable names)
public class Collectable2 : MonoBehaviour {
public GameObject Collectable;
public float Distance = 5.0f;
void OnMouseDown()
{
var playerPos = GameObject.FindGameObjectWithTag("Player").transform.position;
if (Input.GetMouseButtonDown(0) && Vector3.Distance(playerPos, transform.position) <= Distance)
{
HUD.CollectablePoints += 100;
Destroy (gameObject);
HUD.PickUpTextCollectable2 = "";
}
}
void Update()
{
var playerPos = GameObject.FindGameObjectWithTag("Player").transform.position;
if (Vector3.Distance (playerPos, transform.position) <= Distance)
{
HUD.PickUpTextCollectable2 = "Left Click To Pick Up Book";
}
else
{
HUD.PickUpTextCollectable2 = "";
}
}
}
public GameObject Collectable;
public float Distance = 5.0f;
void OnMouseDown()
{
var playerPos = GameObject.FindGameObjectWithTag("Player").transform.position;
if (Input.GetMouseButtonDown(0) && Vector3.Distance(playerPos, transform.position) <= Distance)
{
HUD.CollectablePoints += 100;
Destroy (gameObject);
HUD.PickUpTextCollectable2 = "";
}
}
void Update()
{
var playerPos = GameObject.FindGameObjectWithTag("Player").transform.position;
if (Vector3.Distance (playerPos, transform.position) <= Distance)
{
HUD.PickUpTextCollectable2 = "Left Click To Pick Up Book";
}
else
{
HUD.PickUpTextCollectable2 = "";
}
}
}
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