Unity Final Project

Saturday, 22 March 2014

Helicopter blade spin

public class HelicopterBladeSpin : MonoBehaviour {

// Update is called once per frame
void Update () {
transform.Rotate(Vector3.up * 30);
}
}

Posted by Unknown at 18:21
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Blog Archive

  • ▼  2014 (45)
    • ▼  March (33)
      • Fences
      • Starting area boundaries
      • End Game Video
      • Carpark Video
      • Village Video
      • House Video
      • Graveyard video
      • New Starting area video
      • House interior images
      • House exterior images
      • 3Ds Max house
      • More updates to come
      • Xbox removal
      • Collectable (same for all collectables with differ...
      • Enemy movement due to player interaction
      • Well sound effect
      • Battery sound effect
      • Helicopter blade spin
      • Graveyard sound effect
      • Flashlight spawn
      • Enabling flare (not currently in use but does work)
      • Enemy spawn
      • Enemy following player
      • Flashlight pick up
      • HUD
      • Battery pick up
      • Flashlight script
      • Updating scripts
      • Xbox 360 Controller Mapping
      • Code changes
      • Flashlight Code
      • Pick Up code
      • Flashlight HUD
    • ►  February (12)
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