Saturday, 22 March 2014

Graveyard sound effect

public class GraveyardSound : MonoBehaviour {

public AudioClip graveYard;
// Update is called once per frame
void OnTriggerEnter(Collider Player)
{
if (Player.tag == "Graveyard")
{
audio.PlayOneShot(graveYard, 1.0f);
}
}

void OnTriggerExit (Collider Player)
{
if (Player.tag == "Graveyard")
{
audio.PlayOneShot(graveYard, 0.0f);
}
}
}

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